Summary

Following over a decade in early access,7 Days To Dieis a great example of what a goodzombie survival gameshould be. It has a comprehensive crafting system, an interesting take on player progression, and, of course, hordes of nasty undead to deal with. The game features a tower defense mode every 7 days. At 10 pm every 7 days, the player will be attacked by unending hordes of zombies until they either die or morning dawns at 4 am. Surviving a Blood Moon means setting up a defensive base that can keep the player safe and provide an efficient way of dispatching the horde.

All veteran7 Days To Dieplayers will know that it is entirely possible to build a Blood Moon base that is entirely impregnable with some effort. Many players enjoy this challenge, but others find this a pretty boring way to play, as they literally have nothing to do during a Blood Moon. Therefore, this list has been written to coverbase buildingand designs that are best in certain scenarios, or for particular playing styles, rather than the absolute best defenses possible, which is a topic open to quite lively debate among the player base.

7 Days To Die First Blood Moon Base

7First Blood Moon Base

Great For Day 7

Over the last couple of years, changes to7 Days To Diemean that a fresh game start is far slower. Most players won’t have access to good equipment until around level 40. This is not a bad thing, it presents a few new challenges. However, it does mean that by the end of the first week, a player likely won’t have much more than a wooden club and primitive armor to use for the first Blood Moon. To get through this first horde night, a player can set up a simple base that forces zombies to come at them one at a time, so they can be clubbed without surrounding the player.

There is a remnant POI named Clunky Oil that is perfect for setting up a quick base that will work well. All the player has to do is find this POI, which is usually in the initial starting town, and modify it a little. Cobblestone blocks must be placed beside the top of the spiral staircase to ensure zombies cannot jump the railings and surround the player. There is also a hatch on top, with a ladder leading down into the silo. The bottom of this ladder needs to be destroyed to stop zombies from trying to get up through the hatch and attack the player from behind. All the player has to do is stand at the top of the staircase and try to hit each zombie on the head as they come up.

7 Days To Die Simple Cobblestone Base

6Simple Cobblestone Base

Great For Days 14 And 21

In the past,7 Days To Dieplayers would likely be well-equipped witharmor and weaponsby day 14, the second Blood Moon. This is no longer the case, mainly because of the crafting changes that require skill books to unlock recipes. The loot changes and trader reward changes also mean it is unlikely a player will loot good gear in this timescale.

So, for nights 14 and 21 Blood Moons, it is still too early to think about setting up a more permanent horde base. So this simple cobblestone base can be used as a stopgap. It relies on the player either looting, buying, or crafting a robotic sledge turret, which shouldn’t be much of a problem. The double-skinning on the sides is to stop zombies from bashing the base down quickly. The iron hatch can be used to restrict the flow of zombies if any manage to get past the sledge turret. A ladder should be placed on the back of the base so that the player can climb back up if they fall off.

7 Days To Die Limited Build Base

5Limited Build Base

Surprisingly Effective Even In The Late Game

This base design is aimed at players who don’t want to get into building a large Blood Moon base from scratch. Instead, a suitable POI is found and modified. There are a few POIs that work well for this; each of them is amulti-story buildingthat is particularly collapsed. The player just needs to extend a wall out to create a staircase for zombies to climb, and then stand at the top and shoot them as they climb up.

Over time, the base can be upgraded using cement, and turrets can be added, which results in a base that can work well, even in the late game stages. The empty rooms in the POI can be used to place crafting stations and store materials. One thing to keep in mind is that there will likely be multiple routes up to the player that zombies can follow, instead of using the staircase. These need to be blocked off to force the zombies to take the staircase route. Attracting a screamer horde and then watching the route the zombies take is a good way to test this.

7 Days To Die Solo All-In-One Base

4Solo All-In-One Base

Effective And Easily Upgraded

Now we move on to the first fully custom base build. This one is most suited to solo play. The reason for this is that in a multiplayer game, Blood Moon hordes are larger. The idea with this base is that it is also the player’s home, withcrafting stationsand storage. It can be constructed right next door to a trader to make life easy.

As the player levels up and unlocks more advanced defenses, such as shotgun and SMG turrets, the base can be updated. A skilled player could be able to use this kind of base for the entire game, rather than build a massive custom base for late-game hordes. One thing to note with this base is that on a Blood Moon, the player will need to turn off all sources of heat within the internal parts of the base to stop zombies from trying to bash through.

7 Days To Die The Gauntlet

3The Gauntlet

A Heck Of A Lot Of Fun

This is something of a classic base design, and most7 Days To Dieplayers will try out something like this base build at some time or another. The base is simple to build and can handle even late-game hordes with some effort.

The idea here is to force zombies to walk through a gauntlet of traps before they get close to the player. Electric fences that shock and slow down zombies work well here, as do blade traps. As the game stage gets higher, the player can add turrets and further traps to deal with the more dangerous hordes. Upgrading the base to steel will ensure it can withstand multiple exploding zombies going off during a Blood Moon as well.

7 Days To Die Multiplayer Endgame Base

2Multiplayer Endgame Base

Takes Some Effort To Build

This base is intended to be manned by at least two players and can withstand even the largest Blood Moon hordes. Zombies are routed across the bridge, during which time a player can shoot them at range, they are then forced through a series of traps inside the base, and eventually end up right in front of the player to be finished off if needed. The wings are firing positions for other players, or can be used to mount SMG turrets.

This base design will take quite a lot of resources and time to build, and crafting the cement alone will take some time. However, it is extremely effective and has the added bonus of entirely encapsulating players, so that pesky vultures are no longer an annoying threat during a Blood Moon.

7 Days To Die AFK Base

1AFK Base

Just Stand And Watch

Here we have a base design that does not rely on the player to do any damage to zombies at all during a Blood Moon. Instead, the base relies on a cheesy trick and base defenses. Corner blocks are used close together to create the bridges with a very small gap, a gap so small that a player walking across it will not fall through, but zombies will. What happens is that zombies cross the bridges, through traps, whilst being fired on by turrets. If they manage to get across the bridge, they fall through the gap at the end and have to go around again.

The downside of this kind of base design is that SMG turrets are used extensively, and these will burn through thousands, probably tens of thousands, of9mm ammoduring a Blood Moon. That being said, it works very well and can face even the largest zombie hordes. It will take a large investment of time and iron to make all the steel used for this base.

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