Summary
The goal of any management sim is to grow andrun a successful business, no matter what the product and clientele. InSchedule 1, the main character is the friendly neighborhood pothead who has dreams of being the local drug kingpin, and that requires regular upgrades to various money laundering and production locations.
The Bungalow is often the second or third residential property that players acquire in the game, and it’sa big jump from previous locationsthat offered limited space for product, equipment, and employees. Its location on the edge of Westville isn’t the most convenient, but it has a loading dock and three ample rooms, including a kitchen and enough space to house five employees.
5The Weed House
Cultivating Cannabis On A Grand Scale
Before it’s economically feasible to move into a bigger building, like the Warehouse or Barn, it makes sense to get started with a cannabis grow in the Bungalow. This can be a tutorial for the industrial-scale operations that raise the stakes and the cash flow as the main character progresses.
The layout and design of the house make this layout fairly obvious, which is another advantage. The L-shape of the house includes a living space, a kitchen, and a boarded-up room, which is the best place to hide plants and some basic shelving. Grow tents can be placed along the walls in rows, and in the middle of the room is space for Drying Racks. This layout includes two packing stations in the kitchen, which also has extra shelving for supplies and mixing ingredients. If the player also wants to mix here, they can sacrifice some shelving space for a Mixing Station, but one must remember that this also means an extra employee.
4A Mixing Headquarters
Marketing Various Drug Combinations
Once the game progresses and the player acquires larger buildings, the Bungalow can be converted into something more efficient than a cannabis grow. Players can convert most of the grow room into storage for materials and a Packing station or two, then use the kitchen to mix and cook.
That meanssetting up at least two Mixing Stations, along with a Cauldron, a Chemistry Station, and a Lab Oven. This leaves little room in the kitchen for storage, but this layout requires fewer employees, so more shelving can fit in the living area. In this layout, players can focus on storage, mixing, and packing without fussing over plants.
3Coocoo For Coca
The Finest Powder
By the time a player starts to cook cocaine, they will have reached the level of Enforcer and likely have several other, much biggerproperties for large-scale operations. The size of the Bungalow is perfect for a fairly large cocaine operation, provided that the space is dedicated solely to this product, and players should also remember that more production also means more employees.
The boarded inner room can house the plants, Drying Racks, and Cauldron, while the kitchen can be used for mixing, packing, and some extra storage. This might be a good time for the player to invest in a Brick Press, since the amounts for various products are going to start growing exponentially at this stage of the game.
2Copious Crystal
Lots Of Meth Fits In A Small Space
The great thing about meth inSchedule 1is that the production takes up so little space compared to the other drugs in the game. After getting connected with pseudo supplier Shirley Watts, all the player needs are onlya few other simple ingredients, specifically Acid and Phosphorus, which are easily found at the Gas Mart.
It also helps that there’s a Gas Mart only steps away from the Bungalow, one of the fewshopping venues close to this location. The boarded-up room can easily fit all of the required equipment, which means a Chemistry Station and Lab Oven along with some shelving. So, players can put in two of everything and produce even more of this highly addictive and expensive substance.
1Multi-Purpose Space
Big Enough For Some Of Everything
For those who want to multitask, the Bungalow can be arranged to fit some of everything. Output might be minimal, but it still amounts to a thriving source of product, although this layout does require all five employees for various tasks.
The boarded grow room can fit both cannabis and coca plants, along with a few Drying Racks and some modest shelving. Packing can be done in the living area, and the kitchen is where players will cook, as usual. There’s plenty of room for a Cauldron, a Mixing Station, and a Lab Oven in this space. Should the player decide to mix elsewhere, the extra room can be used to double the cooking equipment or simply for extra storage.