Summary
Daggerheartis a new tabletop role-playing game made by Darrington Press, a game imprint company formed byCritical Role. Both its standard and deluxe versionsinclude numerous materials for new and veteran players alike.
Its fantasy setting brings a plethora of character customization options, allowing you to truly create a truly unique character. Whether you want to make a hulking giant that can cause lots of damage or even a frog that can cast world-ending spells,Daggerheartallows your imagination to be as simple or as wild as your heart desires. From the technical standpoint of making a character that you may play for hundreds of hours, there are certain classes that can be easier for players to simply pick up and play. Here are five classes inDaggerheartthat are best suited for beginners.
5Warrior
Expert combatants who focus on melee damage from the Blade and Bone Domains
Warriors inDaggerheartare simple in that theyfocus on doing as much damage as possiblewith only the weapon they choose to take with them into battle, but also have skills in later levels that can still add depth. Their stats sit at a relatively average starting baseline, with their starting evasion score sitting at eleven and their starting hit points set at six. Warriors also have the hope feature that allows them to spend three hope to gain a plus one bonus to their attack rolls until the next time they rest, making their ability to hit targets easier. Their main class features are:
When stacking things like Combat Training and the Warrior’s hope feature along with taking advantage of Attack of Opportunity, you can stay on the offensive with ease and deal massive damage while doing so. The two subclass options available to them expand this efficiency as they increase their level. Call of the Brave enhances a Warrior’s abilities as they fight tougher opponents and lets them maintain their hope even when they roll with Fear and Call of the Slayer can let you add even more damage dice to a successful attack.
4Rogue
Nimble damage dealers that specialize in stealth by drawing from the Midnight and Grace Domains
Rogues are the masters of striking fast and vanishing from sight even faster. Theiremphasis on stealthmakes them a great choice if you are looking for a class with good backup options in their abilities in case things get dicey, or you’re looking to always have the tactical edge before combat even begins. Their starting evasion and hit points sit at a respectable twelve and six respectively, and their hope feature allows them to spend three hope to gain a plus two to their evasion until the next time an attack succeeds against them or the next time they rest. Their class features are:
The Rogue’s subclass options can either allow you to enhance your stealth capabilities or dive deeper into the roleplaying element of the game. The Nightwalker subclass allows you to control the shadows around you and even teleport between different shadows, making you more illusive in battle. Meanwhile, the Syndicate subclass can add to your character’s connections to the world your GM is running, as it gives you the ability to have uniquely established connections in numerous types of locations.
3Bard
Charming spellcasters who perform by drawing from the Grace and Codex domains
No stranger to fantasy environments, Bards can leave a special mark on their campaigns. Their charismatic personalities bleed into their ability to cast spells using their naturally given gifts as performers. Their starting evasion and hit points are slightly lower than average, sitting at ten and five respectively, which is typical for most spellcasters in TTRPG’s. The Bard’s hope feature allows them to spend three hope to temporarily distract a target within close range, giving them a minus two penalty to their difficulty. Keeping things simple when compared to other classes, they only have one class feature being:
The Bard’s Troubadour subclass lets them use their musical prowess to provide specific forms of support to their party, while the Wordsmith subclass taps into how they can use their charismatic personality to boost the party’s morale. Bards can provide amazing support to any party and can be entertaining to roleplay, giving new players a taste of what that aspect can look likein a TTRPG.
2Guardian
An iron wall of a character that uses the Valor and Blade domain
If you are looking to be able to take a lot of damage and be unfazed by whatever your GM decides to throw at you, the Guardian class can be an amazing choice that simply tasks you with having as many defensive abilities as possible. While Rogues can be hard to hit even once, Guardians can take dozens of hits and still stay in the heat of battle. Their starting evasion is set low at nine, but their starting hit points are among the highest of the classes, being set at seven. Their hope feature simply allows them to spend three hope to clear two armor slots, making sure they can stay as protected as possible at a given moment. Their two starting class features are:
Staying in that unstoppable state is a Guardian’s key to victory and can happen naturally by being at the tip of the spear. If you want to double down on these defensive mechanics, the Stalwart subclass can continuously increase your damage thresholds and maintain your armor slots. However, if you want to punish the enemies who may make it past your defenses and harm your allies, the Vengeance subclass can make you more efficient when allies are damaged and can force enemies to take additional damage when they do.
1Wizard
Studious spellcasters who use their knowledge to manipulate magic drawn from the Codex and Splendor domains
When it comes to those who choose the methods of magic, Wizards are arguably the most versatile due to how their magic can vary for multiple different purposes. Like most spellcasters, their stats are low with a starting evasion of eleven and a starting hit point total of five. Their hope feature allows them to spend three hope to force an adversary within far range to reroll an attack or damage roll. Their class features are:
Being a Wizard means having numerous spellsthat can be used in numerous ways. Having access to as many as you can is key. If you want to take full advantage of that sentiment, the School of Knowledge subclass is perfect at enhancing and getting you more spells than normal. However, if you want to harness your magical abilities for a more offensive playstyle, the School of War subclass can be an excellent glass cannon build.