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Stadium has quickly become a much-enjoyed gameplay mode inOverwatch 2since launching at the beginning of Season 16. In this mode, players lock in a hero of their choice from a smaller roster and will be unable to counterswap. From there, they participate in a series of mini-rounds to earn credits that they can use to buy Items and pair them with Powers at the end of each round. Powers and Items change everything from adding new abilities, passives, buffs, and enhancing different types of powers, enabling players to customize their builds.
However, as there are a range of different Powers to choose from, and a wide array of different Items spread across three categories (Weapon, Ability, and Survivability), knowing where to start can be confusing. Essentially, knowing how to craft a build that synergizes well is key to securing victory. If you’relooking to start playing Kirikoin theOverwatch Stadiumgame mode, some of the best builds to get you going have been outlined in the guide below.
Overwatch Stadium: Best Kiriko Builds, Explained
InOverwatch 2, Kiriko is a rather flexible Stadium pick who fits into most team compositions nicely. There are a variety of different angles that players can take when creating a Kiriko build, from building around Suzu, buffing your Kitsune, and even creating clones. If you’re looking to get started, knowing which Powers to select and what Items to pair with them can be confusing, so two reliableKiriko buildshave been included below to help you get started.
Suzu Ult-Farming Kiriko Build - Powers
Round 1: Two-Zu- Protection Suzu gains an additional charge.
Round 3:Cleansing Charge -When you cleanse negative effects with Protection Suzu, gain 5% Ultimate Charge for each hero cleansed.
Round 5: Leaf on the Wind -Healing Ofuda bounces to another ally up to two times, healing for 30% of the normal amount.
Round 7: Supported Shooting- When Healing Ofuda heals allies, grant them 20% increased Attack Speed for three seconds.
Best DPS Kiriko Build In Overwatch 2 Stadium Mode
DPS Kiriko Build - Powers
Round 1: Keen Kunai- Kunai critical hits decrease active ability cooldowns by 15% and refund three ammo.
Round 3:Foxy Fireworks -After reloading, your next three Kunai explode on contact, dealing 20 damage to nearby enemies.
Round 5: Fleet Foot -Swift Step can be used directionally without a target.
Round 7: Clone Conjuration- After using Swift Step, create a clone of yourself that lasts for five seconds.