Summary
James Bendon’sDinkumis an Australian-themed social sim primarily inspired by cozy titles likeAnimal Crossing. Featuring an art style and resident-collecting gameplay system similar to its influences,Dinkumseems like a laid-back experience on the surface.
While the gameisundeniably cozy and an excellent way to unwind after work, that doesn’t mean it’s without its challenges. Throughout the surface of the game’s island setting as well as within the depths of its subterranean biomes, players will come acrossseveral threats that will force themto fight back.The list below catalogs some of the best weapons players can find and craft when it comes to looking for a way to defend themselves.
1 x Copper Bar
2 x Spinifex Resin
2 x Crocodile Tooth
2 x Hard Wood Plank
The Croc Teeth Batis far from being the best weapon inDinkum, but it makes for anexcellent early game choice. Acquirable after the players have used some of the game’s basic weapons to start takingdown the island’sresident crocs, players won’t have to wait to upgrade to the bat.
With a fast attack speed and decent damage, the Croc Teeth Bat helps make the island feel a little less dangerous. While it’s not recommended to go hunting packs of Bush Devils with it, the bat will at least make players able to hold their own if trapped in a corner.
1 x Iron Spear
2 x Alpha Scale
10 x Copper Ore
10 x Iron Ore
5 x Opal
2 x Iron Bar
2 x Copper Bar
1 x Gum Wood Plank
1 x Tin Bar
Spearsare a weapon type inDinkumthat players will come across throughout the entirety of their playthrough. From early gameto late game, when players' humble tents have turned into full-blown cities,Dinkumhas something to offer the player.
While other weapon types are also persistent throughoutDinkum’s playtime, spears always manage to stand out for theextra reachthey grant players. With it, players can hop around their enemies more easily, avoiding getting too close and taking a potential hit.
1 x Torch
3 x Thunder Sac
2 x Hot Cylinder
4 x Bright Wire
10 x Glowing Mushroom
5 x Iron Bar
The Bat Zapperis an unconventional weapon players can acquire after meeting Ted Selly, a nomadic NPC who will visit the island at random locations and offer players a number of the weapons on this list.
The Bat Zapper, as the name suggests, zaps bats. Well, it does a little more than that, as when players hold the weapon,it briefly stuns enemies around and instantlykills swarming bats. It’s a feature that comes in especially handy when players are delving into places like the Deep Mine, where aggressive animals lurk in the dark and bats seem to attack every other second.
Star Sabre
Ted Selly
2,000,000 Dinks 3 x Meteorite Chunk 1 x Perfect Ruby 1 x Perfect Emerald 1 x Perfect Aquamarine 8 x Bright Wire 8 x Iron Bar 5 x Berkonium Bar
The Star Sabre, which is definitely not related to a certain franchise about Wars in the Stars, is the most expensive weapon in the game.Costing millions of Dinksas well as a handful of gems and ore, the Star Sabre is not a weapon players will easily get their hands on.
Though some would argue that the weapon’s absurd cost outweighs its utility, the Star Sabre isstill a strong, fast-attacking weapon. Plus, it makes a cool sound when a player uses it, making up for the galactic dent in their pocket.
1 x Shovel
8 x Crocodile Tooth
4 x Copper Bar
The Battle Shovelis a reliable all-rounder of a weapon that players should use until they can get their hands onDinkum’supper-tier weapons. Purchasable, again, from Ted Selly for a number of dinks and resources, the Battle Shovel is special as each of its attackshas a chance to stun enemies.
The shovel’s fairprice, good damage, and decent attack speed, on top of the added ability to stun, make hunting or fighting off enemies underground a much easier ordeal for the player.
50 x Snow Ball
10 x Iron Bar
2 x Perfect Aquamarine
Found in red chests in Hot Hot Hot
1 x Iron Bar
2 x Flame Sac
Showing its more fantastical side once more,Dinkumalso gives players access to a selection ofelemental weaponsand, like other weapon types in the game, has options that span different points in a gamer’s playthrough.
The Flaming Bat, for example, is a fire-damage-dealing bat that can be crafted relatively early on as long as players focus on hunting Bush Devils for their flame sacs. While theFlame Spearis a more powerful source of fire damage, capable of even summoning lava, which players will find once they manage to gain access to the Hot Hot Hot level in the mine elevator. There are other weapons like theIce Hammer, which - as one might guess - deals ice damage, and thePlant Hammer- an extremely rare weapon that can summon damaging vines when the player attacks.
1 x Iron Hammer
2 x Alpha Antler
400,000
1 x Flaming Bat
2 x Alpha Eye
Occupying theupper ladder ofDinkum’sweaponsareAlpha Weapons. Sold by Ted Selly, players can get their hands on these weapons in exchange forAlpha resources, trophies of sorts that are dropped by the island’s Alpha variants of its inhabitants, as well as the typical dink and ore requirements.
The effort of hunting down Alphas as well as collecting the resources for an Alpha weapon is worth it, as each comes with its ownspecial attacks and high damage output. Coming in four variants, deciding which weapon to acquire is dependent on player preference.