In the final parts of your first playthrough ofBlue Prince, you probably noticed some locked doors in the Sanctum. As it turns out, there are eight special hidden keys all over the house, and you will find even more puzzles behind each one of those Sanctum doors inBlue Prince.

One of these puzzle types near the lever to get youin Room 46is a Sigil puzzle. Each Sigil puzzle will tell you something else about the different continents or countries in this world you have found yourself in. Here is what all those Sigils mean and how to get each of them correct.

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What Do Sigils Mean in Blue Prince?

The Sigils in each of thelocked Sanctum rooms inBlue Princeshow the different aspects of each of the eight continents. The center symbol shows the name of each of these places. The Rays, which radiate out from the center, show the main mode of transportation as well as the weather that area is most known for. The Motes, little symbols between each of the Rays, show the focus of the people living there. Finally, the rim around the outside shows the country’s color. A full explanation of all the symbols can be found in a Library book calledRealm and Runethat can be purchased in the Bookstore. Pieces of the book can also be found in the underground passages.

Once you know what each of the Sigils is made of, you need to decide which country gets which symbols around it. You can do this using context clues hidden around the manor. Once you figure out all the Sigils, you’ll get a newachievement trophy inBlue Prince.

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All Sanctum Sigil Solutions

Sanctum Sigil Behind Door 1: Orinda Aries

The first symbol behind the first door will be for Orinda Aries. You can find a nearly complete copy of this country’s symbols in the underground, in the circle of candles that you can turn into stairs. There is another in the Garden after you break down the wall with one of the manyBlue Princecontraptions. The solution is three Rays all equidistant from each other forTrains, FoggyRays, Metropolitanas the industry, andBlackas the national color.

Sanctum Sigil Behind Door 2: Fenn Aries

Fenn Aries is probably the symbol you’ve seen most often if you’ve been paying attention. It can be found on Mary’s birth certificate, all her passports, and inside the Library book about Sigils as well. Fenn Aries hasFoggy, Roads, Red, and Militaristicin its Sigil.

Sanctum Sigil Behind Door 3: Arch Aries

Arch Aries has several clues hidden around the house. The first is the 4th Grade Classroom, which will have tests showing which countries are named and labeled with each symbol. Next is in the Mailroom, where you can find some stamps from the country. This stamp shows a prominent lightning bolt as well as industry, which you can use to get both the shape of the lines and the Motes around the inside of the circle. The flag for Arch Aries is also yellow, which can be found with the coloring exercise in theBlue PrinceClassroom.

The only correct combination of colors puts the yellow color on the flag with the squared heart shape, which is Arch Aries. Now, you just need their main mode of transportation, which can be brute forced. The solution is thereforeTrains, Lightning, Industry, and Yellow.

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Sanctum Sigil Behind Door 4: Eraja

There is a little less around the house about Eraja, but there are still enough pieces to figure this one out. From theBlue Princeclassroomposter above, you can probably guess that Eraja’s color ispurple, confirmed by the coloring sheet from the first grade Classroom. There is also a small piece of the Sigil in the scrapbook found locked in a filing cabinet in the Archive. This provides more information on the weather (Rain) and that the people there arePoetic. In Her Ladyship’s room, you will find an Erajan hat and will see that the whole room is purple.

With this information, you just need to figure out the transportation, which can either be brute forced, or inferred by the news pieces inside the same scrap book as the hint above. The answer isTrains, Rainy, Poetic, Violet.

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Sanctum Sigil Behind Door 5: Corarica

In the Dorm, there is a book containing information on theAcademicleanings of Corarica. you’re able to also find a stamp that shows theSnowthat Corarica is known for, and the 1st Grade Classroom’s flag color test gives you the color of the flag as well. The answer for Corarica isSnow, Roads, Academic, and Orange.

Sanctum Sigil Behind Door 6: Mora Jai

Mora Jai’s stamp is a ship, meaning it is known for its naval travel. The stamp also has the saying “The White Sea of Yore,” which means that the flag is white. The full answer for this one isNaval, Normal Weather, Spiritual, and White.

Sanctum Sigil Behind Door 7: Verra

In the letters that can arrive in the Mail Room, you’re able to find a letter with a Verra stamp. It is a sandy land filled with massive turtles. It is also a pink color; this corresponds to a piece of a Sigil located in the Lost and Found, ared floorplan inBlue Prince. It also shows that the transportation cannot be roads, because the lines are too close together. It cannot be trains or camels either. The answer for this Sigil isPink, Turtle-back, Heat, and Spiritual.

Sanctum Sigil Behind Door 8: Nuance

The final door is for the country of Nuance. If you do theMora Jai puzzle boxwith the Nuance logos in the corners, you will notice they are always green. The color of the flag is therefore green; you can find one of these in the Solarium. In the classrooms, you can see that the blimps of Nuance are helping in the war with Fenn Aries, making them Militaristic. This is proven when an untrue box in the Treasure Room says that “Nuance is peaceful.” You can also see the stamp on the note in the Entryway has a blimp with the name Nuance on it. The answer to this one isWindy, Aviation, Martial, and Green.

How To Complete the Sigil Puzzles

to complete the sigil puzzles, you need to know what all the different wheels do. The first wheel is the small one on top, and they get larger as it goes down.

The top turns the Motes (4):

The second wheel changes the Colors (1) around the outside plus the shapes or Weather of the lines (3):

The third wheel down changes both Color (1) and the number of Rays (2):

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