Summary
Deadzone: Roguefans can now play the game’s single-player campaign without being connected to the internet, as was requested by many fans. Developed by Prophecy Games,Deadzone: Rogueis a sci-fi FPS that recently came out in early access for PC on April 30.
It has been less than a week sinceDeadzone: Roguebecame available on Steam, but the devs already seem to be proactively incorporating fan feedback into the game’s development in significant ways. Prophecy Games has shipped three different updates to the early-access title in the space of a few days, including one big update that brings additional content, several gameplay changes, and a host of fixes for certain technical issues. In particular, the latest update is aimed at addressing popular requests from the players in a bid to sustain and possibly grow the early positive reception thatDeadzone: Roguehas earned on Valve’s storefront.
On May 3,Prophecy Gamesfinally rolled out its first major update sinceDeadzone: Rogue’s early-access Steam launch, which added the much-anticipated offline single-player mode to the shooter game. The studio revealed that this particular addition was the biggest priority for the team as it was the most-requested feature among fans. Talking about the newly added mode, the devs stated that it was “a large change” to their back-end system. While they vouched for the feature’s stability, they also assured fans that they would be keeping track of the patch’s performance in order to make sure the offline support worked as intended. Further, they confirmed that co-op mode would continue to be online-only. Based onSteamDB data, the latest update—headlined by the offline single-player mode—looks to have boostedDeadzone: Rogue’s engagement, which reached a new peak concurrent player count of 7,229 players on May 4.
Besides the aforementioned changes,Deadzone: Rogue’s patch version 0.1.1.0 introduced a brand-new mission titled “Uniform Chaos II” in Zone 2. As the follow-up to “Uniform Chaos I,” it tasks the player with facing off against multiple enemy hordes, with a particular type of foe randomly spawning in each room. On top of this, certain gameplay tweaks aimed to balanceDeadzone: Rogue’s sci-fi shooter experiencehave also been rolled into the new update, including those concerned with how respawns work in the game. Moreover, the bug fixes bundled in the patch revolve around addressing the various weapon-related issues, boss encounters, and more.
With the latest update bringing a highly requested feature, players already have a major reason to indulge inDeadzone: Rogue’s fast-paced FPS gameplay. If the studio continues to deliver such key updates promptly, it may be fair to expect the game’s player count to grow steadily going into the future.
Deadzone: Rogue Patch Version 0.1.1.0 Patch Notes
Added Offline Single Player Mode
Players can now enjoy Deadzone’s single-player mode offline, without an internet connection! This was our top requested feature, and the #1 priority for our team to deliver this week. We really wanted to address this for the community ASAP, and hope you can enjoy the improved experience this weekend!
Note: This is a large change for our back-end systems. We expect performance to be stable after internal testing, but will monitor the patch to make sure it acts as expected. Co-op mode will also still require an online connection, so players can share the same game experience in real time.
Added a new mission, Uniform Chaos II
In this mission, each room randomly spawns a horde of the same type of enemies to defeat. This approach builds on the Uniform Chaos I mission, and offers an even deeper level of enemy variety and challenge for experienced players. This mission can be found in Zone 2, we hope you enjoy it!
- Replaced the Laser Crawler in Headhunter Mission with Nyxis.
Weapons
- Dual SMGS: Reduced Spread by 20%, and doubled proc rate
General Gameplay
Updated the respawn system in co-op mode
When a player dies in co-op, they will now respawn at the exit doors.
- Implemented several safety checks to ensure players will respawn after an encounter.
- Exit doors will now automatically open after 10 seconds.
Players can only quick melee/lunge once while in the air.
Lowered the sounds for crit hit and headshots.
Fixes
- Fixed more soft lock issues with Zone 2.
Fixed an issue where lightning barrels would instantly kill players in the Headhunter mission.
Fixed an issue where when player took self-damage or damage from DOTs, hit feedback indicators would always be oriented towards the origin.
Fixed an issue where joining players in coop would see Singularity disappear slightly before it had actually expired.
Fixed an issue where when using the Dual SMGs, the player’s shoulders would clip through their body.
Fixed an issue where pet bots would not respawn in co-op after their owner respawned.
Fixed an issue where in co-op, if a player with ammo enhancements drops a weapon, the weapon will retain its ammo stack from the original owner.
Fixed an issue where the Zone 1 boss could be meleed while its shield was up.
Fixed an issue where reloads would not be paused if the player was frozen.
Fixed an issue where bosses would not properly focus players as their main priority.
Fixed an issue where the Elemental Siege Construct’s projectile was disappearing prematurely.
Fixed an issue where Spider bots had some trouble attacking players on top of boxes.
We wanted to get something special out for everyone to enjoy this weekend, good luck and have fun! We’re all tired after a long week (we’ve pushed a patch or two every day since the launch), but it’s been worth it and so exciting to see the game growing to nearly 100,000 players so quickly.
Thanks again to everyone for taking the leap into early access with us, and wishing you all the best!