So far inHelldivers 2, the Illuminate were arguably the easiest of the existing three enemy factions to fight, mainly because the variety of Illuminate enemy units was rather limited. However, now that new Illuminate enemy units have been added inHelldivers 2’s Galactic Emergency update, the difficulty of Illuminate missions has significantly increased across the board, potentially making them the current hardest enemy faction to fight inHelldivers 2.

Alongside a sizable list of balancing changes and other new features, the new Galactic Emergency update forHelldivers 2has introduced four new Illuminate enemy units. For now, three of these new Illuminate enemies can be encountered on Illuminate-controlled planets, while the fourth new enemy unit has yet to be revealed.

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Every New Illuminate Enemy Unit

Fleshmobs

Although the new Fleshmob enemy unit lacks armor, it’s still one ofthe toughest enemy types inHelldivers 2, since it still has a large health pool. Like other Illuminate enemy units, the Fleshmob seems to be particularly vulnerable to Explosives, as well as Elemental damage. This enemy unit will rush at players similar to TerminidChargerunits, except instead of immediately killing players, attacks from the Fleshmob will throw players around and make them vulnerable to being swarmed by Voteless or other Fleshmobs.

Weakness:Explosives, Fire, and Gas Elemental damage

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Weak Point:legs

Crescent Overseers

The Crescent Overseer is almost identical to other Illuminate Overseer units, except with a unique weapon capable of long-range mortar attacks that can shoot over buildings and cover to reach players, much like the TerminidBile Spewer. When at close range, instead of the barrage attacks, the Crescent Overseer will resort to direct impact shots against players, which are generally more lethal since they are harder to dodge; the projectiles travel faster and are more accurate when fired this way. Players may want to engage these enemies at long range, if possible. Otherwise, the Crescent Overseers should be approached with similar tactics andweapon loadouts inHelldivers 2as the pre-existing Overseer variants.

Armor:limbs and body have light armor, head has medium armor

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Weakness:anti-armor weapons, Fire and Gas Elemental weapons

Weak Point:any part of their body that has had its armor removed from repeated attacks

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Stingray

Thenew Stingray Illuminate enemy unitis a jet that will line up long strafe run attacks against players, similar to the players’ ownEagle Strafing RunStratagem. This enemy only leaves small windows for players to attack it, and it travels fast, but its attacks have a predictable telegraph via a blue marking on the ground that players should look out for to plan a counterattack accordingly.

Weakness:Explosives, anti-armor, and Energy weapons

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Weak Point:full body

When tagging a Stingray, their name will appear as “Interloper,” though this may be a bug, and the term Interloper may refer to a fourth new Illuminate enemy unit that has been announced, but has yet to be encountered.

The Fourth New Illuminate Enemy Unit

Alongside the Fleshmobs, Crescent Overseers, and Stingrays, a fourth new Illuminate enemy unit is said to have been introduced inHelldivers 2’s Galactic Emergency update. Asreported by PlayStation.Blog, “There have been sightings of other, even larger ships, though details remain unclear on their abilities.” This could be referring to the new Illuminate ships that can be seen in the latest cutscenes and on the Galactic War map, considering that these ships have yet to appear in a mission, though it remains a mystery for the time being. However, giventhe latest leaks and rumors forHelldivers 2about an upcoming Illuminate invasion on Super Earth, it likely won’t be long now before this enemy unit makes its first appearance in Illuminate missions.

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