Summary
The release date forFBC: Firebreakis approaching, and game director Mike Kayetta recently revealed that one surprising source of inspiration for Remedy’s cooperative FPS has beenOvercooked. While it might seem odd at first to compare a cooking simulation game with a shooter likeFBC: Firebreak, Kayetta made a good point by emphasizing the cooperative aspects shared between both games.
FBC: Firebreakwill offer a three-player co-op experience, developed by Remedy Entertainment—the same studio behind thepopular third-person shooterControl. Players will be able to experience the studio’s new game when it releases on June 22, 2025, for PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X|S. WithFBC: Firebreak, Remedy is shifting genres, and as a result, the team has sought new sources of inspiration from successful titles that have already made a mark on the industry. Far from the expected, Remedy’s inspiration for its cooperative shooter is quite surprising.
Speaking toGameSpot, game director Mike Kayetta was asked about the games the team has been drawing inspiration from while developingthe upcomingFBC: Firebreak. Kayetta mentioned several titles that have performed well in the industry, such asWarhammer 40,000: Space Marine 2,Deep Rock Galactic, andAliens: Fireteam Elite, among others. However, Kayetta also revealed that the team looked atOvercookeddue to its chaotic yet enjoyable nature, and how the game succeeds in making players feel that “things get out of hand,” while still providing “meaningful agency” despite the chaos.
FBC: Firebreak Drew Inspiration from Overcooked’s ‘Fun Type of Chaos’
Overcookedgames are all about collaborationand teamwork, which offers a valuable perspective for a game likeFBC: Firebreak, which aims to feature different classes with defined roles, where everyone needs to focus on their tasks or the mission will start to fall apart. This is especially interesting considering that the Remedy team hasn’t been playingLeft 4 Dead, despite some obvious similarities between the two titles. According to Kayetta, this is because theLeft 4 Deadformula is already embedded in the team’s DNA.
In addition to these games, Kayetta also mentioned that themassively popularHelldivers 2has been crucial for the team, particularly the way Arrowhead Studios handles the various challenges that arise in these types of games. It remains to be seen how Remedy has managed to shapeFBC: Firebreakbased on the inspiration taken from all these games, as well as its own experience in developing previously successful titles.