Cashing in on what’s been brewing for a while now,Helldivers 2announced a ‘Galactic Emergency’ in the ongoing Galactic War as the Illuminate’s true power increases the stakes against Super Earth’s safety more than ever, and right before a new Premium Warbond was released today. More than 100,000 players rallied on day one of this new update to combat the threat ofHelldivers 2’s Illuminate enemy factionon Widow’s Harbor, complete with new enemy types accompanying its invasion fleet: Crescent Overseers, Fleshmobs, and Interlopers.

Helldivers 2’s new Illuminate Interlopersin particular can be a nuisance as they hail Eagle Strafing Run-esque plasma below.

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However, arguably the most exciting and fun of the Illuminate’s latest forces inHelldivers 2are Fleshmobs. And, if the Fleshmobs’ disfigured visages seem at all familiar, it’s probably either because it resembles the grotesque science-fiction imagery ofThe Thing, or, more recently, the hideous and rare strain of infected Abby discovers inThe Last of Us Part 2that is now colloquially known as the ‘Rat King.’

The Last of Us Part 2’s Rat King is a Brilliant Stage of Infected Evolution

The Last of Us’ stages of infectionare well-documented by FEDRA, at least given what was known at the time of documentation. But, asPart 2depicts, there are horrors nobody has heard about in deep recesses that nobody has lived to tell the tale about. Abby is warned multiple times about how the lower levels of the Washington Liberation Front’s hospital have been abandoned and were ‘ground zero’ for infected patients when the outbreak began, and players learn firsthand what that means for infected left to fester for almost three decades.

The Last of Us Part 2’s Rat Kingis honored with a ton of suspense before players actually encounter it, and its boss fight has players ducking into various sections of the quarantined laboratory as the Rat King barrels toward them. One of the neatest design elements of the Rat King is that it will cleave a stalker from its mass when enough damage has been dealt to it, introducing another boss for players to defeat in its second phase.

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Helldivers 2’s Fleshmob is a Great New Illuminate Enemy Type

The Illuminate aren’t nightmarishly oppressive like Automatons are, and in many ways they’ve even fallen lower than Terminids in terms of how difficult their missions are. Plus, this has only become more valid after thebugs’ horrific Gloom spell inHelldivers 2.

However, arguably the most exciting and fun of the Illuminate’s latest forces inHelldivers 2are Fleshmobs.

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Regardless, the Illuminate was a long-awaited and much-needed addition toHelldivers 2as it finally added a third enemy faction for players to tackle, and its motif as an invasive alien race is fertile soil for some exceptionally terrifying enemy designs. Indeed, whileHelldivers 2’s Voteless hordes may not have ever been a huge threat to players who remain spatially aware and don’t let themselves get backed into an inescapable corner, Arrowhead has now taken the Voteless concept to a glorious extreme by amalgamating handfuls of them together into individual hulking creatures cheekily dubbed Fleshmobs.

Fleshmobs aren’t terribly intimidating, even if they are remarkably tanky and flail four enlarged arms; Fleshmobs basically amount to Chargers, but are far slower and have less aggro, and therefore maintaining distance is key.

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Fleshmobs shamble around at first, but eventually lunge speedily at players, not unlike the Rat King. An important distinction, though, is that players come across dozens of Fleshmobs as they’re an ordinary enemy rather than a lone boss. They lose a bit of their luster that way, and yet they make for a wildly fun foe to encounter while attempting to accomplish miscellaneousmission objectives inHelldivers 2.

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