Warbonds are catalogs that serve as one of the main progression systems inHelldivers 2. The vast majority of usable equipment can be found inside a Warbond, and while there’s one Warbond that’s free for all players, the rest must be bought with Super Credits.

Earning Super Credits without spending real money takes a lot of time and effort, and if you want to get the best weapons inHelldivers 2, you need tospend your Super Creditson the right Warbonds. In this guide, we’ll be ranking all the available Warbonds in the game based on their practical value to help players make a more informed decision on which ones they should buy first.

Helldivers 2 - Eruptor Stance

D

The mini-reviews below will only cover weapons, throwables, and noteworthy boosters, since armor sets with perks can be bought from the Super Store.

Democratic Detonation

As its name suggests, this Warbond is all about explosions. It includes the following:

Boththe Eruptor and Crossboware excellent for taking out priority targets, and the Adjudicator is a stellar battle rifle that can chew through medium armor with ease. If heavily-armored enemies are pestering you, throw a Thermite Grenade and watch the fireworks (preferably from a safe distance). Everything in this Warbond is useful on all fronts, making it one of the best ones to buy first.

Helldivers 2 Democratic Detonation

Polar Patriots

While this Warbond has a snow/arctic theme, it doesn’t really do much to help players fighting on frigid biomes. Still, nearly every piece of practical equipment in it is worth using, especially if you’re a fan of conventional small arms weaponry. Polar Patriots includes:

The Purifier is arguably the best weapon in this Warbond. It used to be one of the worst in the game, but after several balance patches, it is now well worth using on every front.

Helldivers 2 Polar Patriots

Cutting Edge

Cutting Edge is another high-value Warbond that contains fan-favorite weapons. They’re tons of fun to use, and if you like having lasers, this is definitely the Warbond for you. Cutting Edge contains the following weapons:

The Sickle isa fully-automatic laser assault rifle that uses heat sinks— players can either reload like a normal gun, or they can wait until the heat sinks cool off, essentially giving them infinite ammo if weapon heat is managed effectively. Meanwhile, the Blitzer is a lightning shotgun that’s devastating in close range, and it’s got infinite ammo too (but without the heat management thing).

Helldivers 2 Cutting Edge

Continuing the trend among S-rank Warbonds, every weapon in this Warbond is useful on all fronts. Its booster (Localization Confusion) isn’t as useful as it sounds, but it doesn’t make Cutting Edge any less valuable than it already is.

Truth Enforcers

Truth Enforcers contains two of thestrongest close-range weapons in the game, as well as a very powerful sidearm for dealing with armored enemies:

TheReprimandis an SMG that fires powerful AP rounds. It can punch through heavy infantry and blast away anything with light armor in just a few hits. Meanwhile, theHalt Shotguncan switch between armor-piercingFlechette ammo and Stun rounds.

Helldivers 2 Truth Enforcers

The Loyalist is basically a miniature Purifier. It’s not as strong as its big brother, but if you want to take outheavy infantry like Devastatorsin a pinch, then this is more than enough to get the job done.

Helldivers Mobilize

This is the free Warbond that everyone has access to, and it is also the most extensive. Helldivers Mobilize has significantly more content than other Warbonds, and among its many pages, the most important things you can unlock from this are:

Everything in this Warbond is decent, but the ones listed above standout as some of the best in the game.

Helldivers 2 Helldivers Mobilize Warbond

Steeled Veterans

Steeled Veterans contains one of the most beloved weapons in the game: theSG-225IE Breaker Incendiary. This shotgun is capable of tearing through big hordes of enemies with ease thanks to its high-damage projectiles that can set things on fire. The Warbond also contains theP-4 Senator, a revolver that packs a mean, armor-penetrating punch.

The other two weapons in this Warbond are situational, at best. TheAR-23E Liberator Explosive(now called the Liberator Concussive) is good at stunning large enemies like Stalkers and Brood Commanders, while theJAR-5 Dominatoris good at killing them. However, while these weapons are good in their own right, they pale in comparison to others.

Helldivers 2 Steeled Veterans

Viper Commandos

The Viper Commandos Warbond is deceptively good despite the weapons it has to offer. TheAR-23A Liberator Carbinemight not seem like much, but it’s perfectly capable of taking down most enemies thanks to its blistering fire rate and high accuracy (which can be furtherimproved via Weapon Customization).

TheSG-22 Bushwhackeris pretty good too for close-quarter emergencies, and while theK-2 Throwing Knifeseems like a novelty item, it’s perfectly capable of killing even Factory Striders.

Helldivers 2 Viper Commandos

Viper Commandos falls under A-tier simply because of how small its selection is compared to the ones in S-tier. All weapons here are great, but since there’s only two guns and a throwable here, you might want to get something else first (unless you really like the jungle themed gear, of course).

Servants of Freedom

While Servants of Freedom might seem like a novelty Warbond with its martyr-themed gear, it’s actually a very good pick for new players.The LAS-17 Double Edged Sickleis the regular Sicklebut without the safety features — it can fire for longer than its regular counterpart, and as the gun gets hotter, its DPS and armor penetration ramps up tremendously (it will set you on fire too if it gets hot enough).

TheGP-31 Ultimatumis an anti-tank weapon for the secondary slot that can destroy enemy vehicles in one hit. However, its low range and huge blast radius makes it very risky to use, as you’ll either miss your shot or get caught in the explosion as well.

Helldivers 2 Servants of Freedom

Lastly, Servants of Freedom hasthe notorious Portable Hellbomb backpack. Wear it on your back, push the button, and say your prayers as it counts down to a glorious explosion.

Urban Legends

Urban Legends contains only one weapon:the CQC-19 Stun Lance, which is basically a taser on a stick. As its name implies, it can stun most enemies if you poke them enough times, and you can even pair it with a Ballistic Shield.

The true value of this Warbond is in its stratagems. TheDirectional Shieldprovides mobile cover, theFlame Sentryholds chokepoints against enemy swarms, and theAnti-Tank Emplacementlets players destroy enemy vehicles and buildings from a safe distance.

Helldivers 2 Urban Legends

The contents of Urban Legends are useful on all fronts, but considering that most of its offerings are stratagems, players are better off getting other Warbonds first.

Borderline Justice

The western-themed Borderline Justice Warbond comes with the very lethalR-6 Deadeyelever-action rifle and theLAS-58 Talonpistol, which is essentially a laser handcannon. Both of these weapons are very powerful if you can hit weakspots, but that’s also where their weaknesses lie.

Both the Deadeye and the Talon have low magazine size and slow fire rates, making them less than ideal for Terminids and Illuminate, butmore so for Automatons. Also, while theTED-63 Dynamiteis good against crowds, it doesn’t quite standout enough compared to the other grenades.

Borderline Justice is a fun Warbond, but if you want to spend your Super Credits on something practical, check the S or A-tier Warbonds first.

Freedom’s Flames

Freedom’s Flames is dedicated to all the pyromaniacs out there. If you aren’t satisfied with using a flamethrower as a support weapon, this Warbond will let you use flamethrowers for primary and secondary weapon slots. TheTorcherandCrisperwork almost exactly the same as the FLAM-40, except they deal slightly lower DPS and have smaller fuel tanks.

One weapon that does stand out here is theCookout.It’s an incendiary version of the Punisher shotgun, and it can definitely cook. This Warbond is worth getting for the Cookout alone, but if its value you want, you best look elsewhere.

The Torcher and Crisper are not terrible, but since their effective ranges are so short, players may have a hard time using them. They’re impractical against Automatons, and while they’re decent against Illuminate melee units, they won’t be of much help against Elevated Overseers.

Chemical Agents

Chemical Agents is a low-priority purchase due to ithaving no primary or secondary weaponsto offer. While it does have theStim Pistol, its use is limited to healing other players only, and it’s essentially useless to wielders themselves.

What this Warbond does offer are chemical-based stratagems and throwables. TheSterilizerchem thrower is great for controlling crowds, and so is the"Guard Dog" Dog Breath, which is basically a Guard Dog drone equipped with a Sterilizer. Out of all the items here, theG-4 Gas Grenadeis arguably the most useful, though you’ll be sacrificing demolition for crowd control by choosing it over an explosive grenade.

Masters of Ceremony

Masters of Ceremony is the game’s first true novelty Warbond. Its main attractions are:

None of these weapons particularly stand out from other options. The Amendment is slightly better than the Diligence, the Saber is effectively the same as other one-handed melee weapons, and the One True Flag is more or less the same as the Stun Lance, if not slightly stronger.

The Pyrotech Grenade does have some value, though. It sprays sparks that can ignite enemies before detonating, and the detonation itself can ignite even more enemies. Still, the Incendiary Impact grenade or regualr Incendiary Grenade can do both of these things just as well.

This Warbond is purely for the fun of roleplay. Getting it is only recommended after you’ve bought one or two of the other Warbonds first.