Summary
Hideo Kojima has recently revealed thatPhysint, the spiritual successor to his massively popular espionage franchiseMetal Gear, will take another five or six years to develop. Even though that’s quite far off,Metal Gearfans should be excited that Kojima is still planning content somewhat related to the iconic franchise—but that’s not all, as the famed game director also touched on his future as a movie director.
While in recent years Hideo Kojima’s work has mostly focused on his action-exploration gameDeath Stranding, the renowned director is still best known for developingtheMetal Gearseries. Created under Konami, the franchise became a staple of the stealth-action genre, introducing revolutionary concepts in storytelling, cinematic presentation, and gameplay. The first entry was released in 1987, introducing the now-iconic character Solid Snake, though the series' popularity peaked during the PS1 era with the launch ofMetal Gear Solid,a fresh take on the franchise that leveraged the new 3D graphics technology. Although fans can expect theMetal Gear Solid 3remake later this year, Kojima hasn’t revealed any plans for new entries in the series—except forPhysint. While it’s not an officialMetal Geargame, it’s seen as the director’s return to the action-espionage genre, though fans will have to wait a long time to play it.
During an interview with French magazine Le Film Français, translated by ResetEra memberRed Kong XIX, Kojima revealed that in addition to the highly anticipatedDeath Stranding 2, theaction-espionage gamePhysintis in development. However, the game will see the light of day quite far off in the future, with an expected timeline of five to six years.
Kojima Says Physint Will Take Five to Six Years to Develop
BeyondKojima’s plans in the video game industry, the acclaimed director also said that once these games are released, he may finally be able to direct a movie. Kojima has always been a fan of film and television, and the influence of cinema is evident in his work—not just in his scripted, lengthy cutscenes, but also in his use of camera angles and cinematic techniques for storytelling.
Not much is known aboutPhysint, only that Kojima envisions it as a “hybrid experience” that will blur the lines between video games and cinema, describing it as “both a game and a movie at the same time.” While Physint is still years away, with development in its early stages, players can look forward to theupcoming release ofDeath Stranding 2: On the Beach, scheduled for June 26, 2025.