AfterMonster Huntertook years to finally transition into its sixth generation,Monster Hunter Wildsfinally launched in early 2025, and quickly proved worth the wait. On the back of the successes ofMonster Hunter WorldandMonster Hunter Rise, Capcom’s classic action-RPG franchise continued its streak of producing some of the company’s highest-selling games.Monster Hunter Wilds’ action took place over proportionally giant maps, bringing its gameplay a partial open-world flair that meshed well with its most realistic world and monsters yet, as well as inspiring some of the most gameplay shake-upsMonster Hunterhas seen in a while.
Between the new mount Seikret, the many new monster breeds, and the variety of ways players can enter and stay in multiplayer,Monster Hunter Wildshas plenty of new things to like. Low Rank’s story pacing has seen some criticism, and the game’s recommended PC specs are unfortunately high, butMonster Hunter Wildshas otherwise established itself as the latestMHon the block. Remaining onMH Wilds’ post-launch to-do listare seasonal content updates and an expansion somewhere down the line, which is all expected, but that expansion has the chance to throw in one more surprise.
Monster Hunter Wilds Won’t Get New Weapons, But It Has Other Options
The early days ofMonster Hunter Wilds’ marketing were filled with discussions of what the upcoming game could bring to the series, with new weapon types being a popular topic.Monster Hunter’s weapons represent its in-depth character classes, and the series settled on having 14 recurring types inMonster Hunter 4over a decade ago. It’s been long enough that fans expect a newcomer to debut at any time, but it turned out to be business as usual withMonster Hunter Wilds. Coupled with developer statements ofWilds’ alterations to its already-impressive armory being enough, the dream of new weapons will have to wait.
Monster Hunter Has A History Of Altered Weapon Skews
However,Monster Hunterhas other ways to introduce variety to players’ movesets, andWilds’ long support tail will give it plenty of opportunities to use them.Monster Hunter GenerationsandGenerations Ultimatewent the route ofCapcom vs. SNKby layering 4 or 6 Hunting Styles on top of the weapon families, leading to sometimes-dramatic differences between the same weapon using different styles. Similar styles also crept intoMonster Hunter Frontier, and evenMonster Hunter Riseadded more Silkbind Attacksand Switch Skills in itsSunbreakexpansion.Monster Hunter Wildsjust needs to introduce its own weapon class modifier.
Remixed Weapon Movesets Should Come To Monster Hunter Wilds
Monster Hunter Wilds Can Introduce A Whole New Kind Of Weapon Crafting
When the expansion forMonster Hunter Wildsrolls around, it should give hunters new ways to use its existing 14 weapon types.Monster Hunter Wildsdoesn’t currently have any obvious modular mechanics that this could bolt onto, but it could introduce a concept harkening back to theSwitch Skills added toMH Rise: Sunbreak. Every weapon set in the game could get a new version, the materials of which could be attached to a category of G-Rank hunts. Although the weapons crafted from these would look similar to weapon families already inMonster Hunter Wilds, there’s more to them than meets the eye.
These new weapons would essentially haveSunbreak’s alternate Switch Skills directly integrated into them, possibly with more total changes than what oneSunbreakloadout would allow. New attacks, new combos, different elemental properties, and potentially even extra mechanics could be added to these remixed weapons, all with the potential to be equipped alongside a weapon’s regular version thanks toMH Wilds' mounted weapon switching. It would be nice to see mainlineMonster Huntergames experiment with novel weapon types again, but since that’s not in the cards yet,Monster Hunter Wildscan settle for the next best thing.