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Oblivion Remasteredputs players in a vast world and gives them all the time they need to explore it without any restrictions. As soon as youfinish the tutorial leveland exit the sewers of the imperial city, you’ll be thrust into the world face-first and will need to figure out what paths to take for yourself.
The flip side of this arrangement is that there are a lot of mechanics that the game doesn’t bother explaining to you, with one of them being time and day-night cycles. Certain quests within the game are time-sensitive, in the sense that they can only be triggered at certain times. On the other hand, there are some things that players can only accomplish at specific times. Waiting for time to pass normally can take quite a while, so having the ability to change it to suit your needs can be quite useful. For those looking to make use of such an ability, here’show to change the time inOblivion Remastered.
Can You Change the Time in Oblivion Remastered?
Yes, you absolutely can change the time inOblivion Remastered. The game doesn’t restrict you from a nice quality of life feature that was available inThe Elder Scrolls 5: Skyrimas well, and the feature works quite similarly, too. However, there are a few instances where players won’t be able to accurately change the in-game time.
There are multiple reasons you might want to change the time in the game. Some quests need specific timing to work properly,shops take three days to restockand only open at specific times, and Heaven Stones can only be activated at night, though you’ll also need to meet the specific Heaven Stone’s Renown requirement.
How to Pass the Time in Oblivion Remastered
There are four different ways to pass the time inOblivion Remastered, though some are more consistent than others:
Players have reported that the wait feature doesn’t work properly during certain quests, such as the Paranoia Quest in Skingrad or the start ofthe Thieves Guild questline. This is a bug that normally occurs when an NPC is attempting to talk to you at a certain time. To resolve it, you should talk to the relevant NPC.