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The Spies quest is a main mission inOblivion Remastered, where you must locate and eliminate two Mythic Dawn agents in Bruma. After escorting Martin, the king’s heir, to Cloud Ruler Temple, you discover strange activities in the castle. Concerned for the heir’s safety, you take on the task of tracking down suspicious individuals and stopping them before they can carry out any plans.
For those in a hurry, here’s a quick overview ofthe tasks for the Spies quest:
UsingOblivion Remastered’s Clairvoyance Spellcan speed up the quest significantly. For those unfamiliar, it’s the spell that highlights the path to the next quest waypoint.
~ 10 minutes
Main Quest
How to Find Jearl
After speaking with Jauffre and a few guards, you learn that Jearl, the main suspect,can be found near the runestone. The location will appear onOblivion Remastered’s mapas a waypoint. However, Jearl only shows up at dusk, so you’ll need to wait until 6 PM.
As soon as the sun sets, head to the runestone, a Stonehenge-like area just outside Cloud Ruler Temple. You’ll encounter a suspicious character there, and she will attack you on sight.
Eliminate Jearl and loot her belongings. Be sure to collect two key items: Jearl’s Key and the Basement Key. Then, return to the temple to report the incident to Captain Burd.
An alternative way to encounter Jearl is byattempting to lockpick her house door. This may cause her to spawn and attack you. If that happens, defeat her, take the keys, and continue with the quest.
How to Report to Captain Burd
After eliminating Jearl, the first spy, speak with Captain Burd and inform him that one of his soldiers was a mole. Simply select the dialogue option that mentions “Spies.”
Captain Burd will provide you with a search warrant for Jearl’s house. With this warrant, you can head to the deceased spy’s residence in Bruma andsearch for more evidence of her involvement with the Mythic Dawn.
Jearl’s house is located nearBruma East Gate, to the right of Cloud Ruler Temple’s entrance. If you’re unsure of the location, use the Clairvoyance spell for visual guidance.
How to Reveal the Enemy’s Plans
After entering Jearl’s house, use the other key to access her basement. Look for a small bulkhead door on the ground behind the dining table.
In the basement, grab the letter on the desk titled “Jearl’s Orders.” Reading it reveals the second spy’s name, Saveri, though it won’t provide her location.
Return to Jauffre and turn in the enemy’s plans. He will ask you to find and eliminate the second mole, which is the most challenging part ofOblivion Remastered’s Spies quest.
How to Find the Second Spy
The quickest way to find Saveri Faram, the second spy, is bysearching Jearl’s house between 5 AM and 6 AM. During this time, Saveri may spawn inside the house. You should attack her immediately, no matter where you encounter her.
If this doesn’t work, speak with the beggarJorck the Outcastand ask him about a stranger in town. He can be found to the left of Jearl’s house, next to Arnora’s residence. Jorck may claim to have no memory of such a person, but you’re able to bribe him with five coins to get the information.
After speaking with him, return to Jearl’s house between 5 AM and 6 AM to find and defeat Saveri Faram inside. This will complete the Spies quest and set you off on the next part of your journey inOblivion Remastered’s expansive open world.