Clair Obscur Expedition 33encourages players to dive deeply into its carefully curated world, inhabited by little minions to large-scale monsters. When players take a breather from hard-won underwater battles in the Flying Waters,they’ll come across organic paint cageson the ground while looking for hidden treasures. These paint cages hide valuable loot like life-saving resources that can be opened by shooting specific points in the environment. So, here’s how to open the ones located in the Flying Waters area.

How to Open the First Flying Waters Paint Cage in Clair Obscur Expedition 33

The first Paint Cage in the Flying Waters can be found in theearly section of the levelinClair Obscur Expedition 33. After players follow along the critical path, they’ll arrive in an open area with a whale statue in the middle. The paint cage can be found in the back of the area, next to the right boundary of the area.

Once all weak points are shot with projectiles, a beam of light will clash with the Paint Cage, opening it up for players to receive their reward. The first Paint Cageoffers players aChroma Elixir Shard, which can be used to restore the HP of all party members in the overworld.

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How to Open the Second Flying Waters Paint Cage

Players will encounter the second Paint Cage in the Flying Waters right after reuniting with Maelle in the Manor. After exiting the Manor, head to the path on the right and keep following it till you pass the open area with a huge anchor in the middle, and a large Cruler blacksmith. After that, keep following the critical path, and you’ll spot a small opening towards the right, highlighted in red. You’ll enter theCoral Cave area of Flying Waters.

Drop into the hole and grapple to the other side to arrive in anopen area with three large Crulers. There’s a paint cage in the middle of the enemies, so you’ll either have to defeat all the large monsters or simply quickly open up the Paint Cage, grab its reward, and run away.

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Once all three weak points are destroyed, you’llreceive aRevive Tint Shardfrom the Paint Cage. A Revive Tint Shard adds a +1 charge to the Revive Tint usage within combat.

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