The Hammerdin build for the Sentinel inLast Epochis one of the best ones to use for players who are looking for both speed and power. It uses Hammer Throw and a combination of mobility skills, resulting in quick map clear times while still being strong enough to absolutely shred bosses.

This guide is a Hammerdin league starter for the Sentinel’s Paladin subclass that also makes use of the Smite skill, allowing for an easier transition into a variety of endgame builds later on. It has very few required items, making it a great optionfor newLast Epochplayers.

Smite Hammer Throw Lightning Build in Last Epoch

Last Epoch Hammerdin Leveling Build

As mentioned, this build uses Hammer Throw and Smite as its main sources of damage. The former is a great offensive skill in the beginning of the game, but later on, it will mostly serve as a means of triggering the latter. With Hammer Throw automatically casting Smite, we bypass the latter’s casting speed limitations, allowing us to fill the screen with hammers and holy lightning as quickly as possible.

Build Requirements

The only true requirement to make this build work is some way to auto-cast Smite with Hammer Throw. We can do this by using any of these three items:

Valiant Charge (5)

Time and Faith (5)

Specialize Hammer Throw as soon as you’re able to, then start pathing upward toget the Iron Spiral and Catapult passives. The former makes your hammers spiral outward, while the latter lets you throw more hammers at once. Both are crucial to your single-target and AOE damage output.

Last Epoch Sentinel Subclasses

Rive and Judgmentare here mostly to help you regain mana with the Time and Faith Sentinel passive. Rive is especially strong DPS-wise, but if you want to improve your survivability, use Judgment instead.

Javelinand Lungeare our mobility skills.Specialize Javelin second, andpath toward the Battle Standard and Surprise Initiative passives. This will let you throw your Javelin to an area and dash toward it. verify to grabBanner of Restorationfor extra healing andDivine Interventionto make Javelin continuously cast Smite where it lands.

Last Epoch Hammerdin Build Weapons

Once you finally unlock the Paladin subclass, unlockHoly Aurafor a significant damage boost. When Specialized, it’ll grant even more damage buffs. Activate it whenever you need to fight elites or bosses.Specialize this skill at level 35.

Weapons and Gear Stats

If you can, try to get a Storm Champion weapon from a Storm Champion enemy while playing the campaign. Otherwise, try to finda Nemesis with good item drops, or get a two-handed melee weapon with the following stats:

You can stack these three stats on your other equipment pieces as well. Consider using a loot filter so you don’t miss out on any important items.Throwing Attack Damageis also a nice stat to have this early on.

Last Epoch Hammerdin Smite Idol

Smite (not on bar)

Force of Devotion (6)

Last Epoch Tag Page Cover Art

Covenant of Light (5)

Covenant of Dominion (7)

The passive skill point allocation for this guide are based on a level 64 character with 77 skill points.

Replace Rive/Judgment withSymbols of Hopefor the bonus damage and health regeneration. Respec the Sentinel tree as well and reallocate the five points from Time and Faith to other more important passives.

Healing Handsreplaces Lunge as our second mobility skill.Take the Rahyeh’s Chariot passiveto turn Healing Hands into a targeted dash ability. Use this together with Javelin, and you’ll cruise through maps very quickly.

Once youreach level 50, Specialize Smite and start pathing toward theOrder of Lagon passive. This converts Smite into a Lightning Spell, while its surrounding passives make the skill hit more targets with Lightning Bolts every time it hits something. This greatly increases both your single-target and AOE clearing speed.

Later on, take theSacrificeand Atonement passivesfor Smite. The former will significantly increase Smite’s DPS at the cost of making it eat your health with every cast. Don’t invest too many points in it without taking Atonement, as the health cost will be too much to sustain without it.

you may remove one of your mobility skills and replace it with Smite, if you want to cast the latter on-demand.

Skill Specializations and Passives

If you’re having trouble following the passive and Specialization point allocations above, here are images for you to use as references.

Equipment and Stats

Once you start doing Monoliths, Smite will have already outpaced Hammer Throw’s damage output significantly. As such, we’ll be pivoting our gear stat priority tofinding and using Lightning, Elemental, and Spell Damageover Physical and Throwing Damage.

Wands and Staves are great for scaling Spell Damage, and if you can get one that also has Elemental Damage, Lightning Damage, and Chance to Ignite/Shock, you’ll be able to melt everything that’s at your level. Don’t forget to get some crit stats as you attempt to build your character too.

From here, you can either choose to continue ramping up this build by getting better gear with desired stats, or you can transitionto a full Smite buildor any of its possible derivatives.

As usual, try to cap your elemental resistances as soon as possible, and try to squeeze in as much health and armor as you can.