Summary
Bringing back the striking esthetics of its predecessor while introducing fresh gameplay mechanics,Lost in Random: The Eternal Diealso brings an unexpected twist with its sound design and musical score, much of which features real-world audio recordings and a unique progression system. Currently slated for launch on PC, PlayStation 5, and Xbox Series X|S, players can get an early insight into the creative development ofLost in Random: The Eternal Dieahead of its summer release.
Building on the commercial and critical success of thefirstLost in Randomgame,Lost in Random: The Eternal Diewill once again showcase stunning stop-motion-esque visuals while making a major shift from action-adventure to roguelite. Wanting to highlight the increased intensity of roguelite gameplay and magical combat, the game’s audio designer and composer decided to incorporate both real-world sounds and an increasingly dramatic score to draw players even further into the world ofLost in Random: The Eternal Die.
Sound designer and composer Ola Backstrom-berg exclusively revealed to Game Rant the behind-the-scenes process of developing the in-game audio and music soundtrack forLost in Random: The Eternal Die. Similar to the original game,Lost in Random: The Eternal Diewill also focus on a blend of darkness and whimsy, with a touch of “cartoonish” charm, utilizing music to create an immersive atmosphere for players. To achieve this, Backstrom-berg went out to real-world locations to record sounds like glass and metal breaking in an abandoned lumberyard and used that audio to add stronger impact to the in-game sound effects of environmental destruction. The music features both ambient tracks for exploration segments and action-heavy tracks for thecombat inLost in Random: The Eternal Die. Backstrom-berg notes that as the player progresses, so too does the music, growing more intense the further into the game fans go.
Lost in Random: The Eternal Die Brings Impact Through Sound
In addition to working on the audio design and instrumental soundtrack, Backstrom-berg contributed voice work, providing the sounds for Fortune, thedie-companion inLost in Random: The Eternal Die, and vocal performance for the game’s credit song. Backstrom-berg shared a particular fondness for this track, as it is the first to feature his own vocals, alongside the voice talents of his wife. He highlighted the immense creative freedom granted to him by the studio as a key point of his enjoyment of the project and hopes that fans will have as much fun with the game as he did whenLost in Random: The Eternal Dielaunches in Summer 2025.
With a realistic audio design, powerful music score, and surprisingnew protagonist inLost in Random: The Eternal Die, fans have plenty to look forward to with both the return of familiar elements and a slew of first-time additions. Interested players can stay tuned for more updates onLost in Random: The Eternal Dieahead of its launch across PC and consoles.