InMonster Hunter Wilds, players often craft tools, items, and equipment to improve their arsenal for the game’s challenging hunts. However, they must first obtain the necessary materials before they can do so. While there are many ways togather resources inMonster Hunter Wilds, such as scavenging the environments or taking on the game’s titanic beasts, one is considered the safest but can also be seen as the most unsatisfying: trading. This is because of what it offers, or what it fails to, meaning there is a clear case for Capcom to update it in a future patch.

While traveling to and visiting the different regions ofMonster Hunter Wilds, people will eventually encounter NPCs with whom they can trade. These characters were meant to make it easier for players to acquire hard-to-obtain items, and while they do that to a certain extent, they aren’t exactly living up to their full potential. The game’s trading system has some issues that prevent it from being used as often as it should have been, ultimately leading to a good number of people ignoring it. Given how underwhelming the feature is in its current form, it will hopefully undergo some serious changes in the future.

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How Monster Hunter Wilds Can Update Its Item Trading

Thetrading inMonster Hunter Wildscan leave players wanting, but if Capcom ever decides to push through with its improvement, there are a few key areas it should focus on:

While these changes might not immediately popularizeMonster Hunter Wild’s trading system, they can at least help it become a feature that’s worth utilizing more often. Hopefully, Capcom will consider implementing these adjustments and potentially others, as players would benefit greatly from such an update.

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Normally, trading would require players to exchange specific items that they have with the ones they want from the NPC, but perhaps the system could be adjusted so that players could use whateverZenny they farmed inMonster Hunter Wildsinstead. Aside from trading materials, one could pay the NPC for whatever they have instead of giving up the item that was supposed to be traded. To ensure that this doesn’t downplay the concept of trading, the cost of doing so could be considerably high, enough so that players will have to actually think about doing the exchange the normal or alternate way.

When it comes to the different item trading systems betweenall theMonster Huntergames, the one inMonster Hunter Wildsis arguably the most inconsequential. There are many ways that it can be improved, and Capcom can still change it in future updates to make it better than it is in its current state. If the developer chooses not to make any changes, then perhaps the trading system of the current game can be used as an example of what should not be done in the next one, ensuring thatWilds' eventual successor is better off than its predecessor.

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