SincePalworld’s release, its developer, Pocketpair, has continued to provide updates to ensure it becomes a quality title that people can enjoy for a long time. One can say that it already is, given everything it already has available. But even with that, it has no intention of stopping its growth, asthe roadmap forPalworldshows that there are plans to improve the game further throughout 2025. One of those involves the introduction of a final boss and an endgame scenario, meaning that there will eventually be a way for fans to say they’ve completed a playthrough. However, that raises a particular concern forPalworld’s post-game experience.
Palworldhas enough content to keep players engaged for a while, but eventually, there won’t be much left to justify them continuing to play. Even if it adds a final boss that incentivizes people to work towards the endgame, it’s only a temporary method for keeping people around. Unlike many other survival games,Palworlddoesn’t really have much of anything people can endlessly enjoy once they complete it. Pocketpair should strongly consider changing that, meaning the developer will have to think of what players can continuously have fun with in the endgame even when they’ve long passed the final boss scenario.
What Palworld Can Do To Expand the Endgame
Palworld’s futuredepends on how it engages with its community,and as part of that, it’ll have to solve its endgame content problem. There are a few ways that Pocketpair can try to give players recurring activities to keep coming back for:
Players will always welcome more content, especially ones that extend their playthroughs, soPalworldwould be wise to add a more robust endgame, for their sake and its own. Pocketpair plans to add a lot more content in the future, so hopefully, the developer will do so in a way that shows people that the game is still worth playing even after it’s beaten.
Palworld’s PvP scene can be a fun time, but if Pocketpair doesn’t do anything to keep it fresh, people will gradually lose interest in it and possibly the game as a whole. That being the case, the developer will want to focus on improving things that affect its creation’s competitive aspects. Regularly adding new combat elements would not only bea godsend forPalworld’s PvP sceneand help keep players from leaving, but it would also improve the single-player experience, as it can provide more things to do after beating the final boss.
Constantly working on the competitive side means there will always be new equipment, skills, and Pals that will be added to keep the scene from going stale, meaning more things to test out and play with. It could even lead to gameplay-changing content, such as a new element or more weapon and armor slots. But regardless of what’s added by working on the game’s PvP aspect, working on it shows players that there’s something they can enjoy endlessly after the endgame, while possibly even attracting newcomers.
Palworldwill check off a big item from its players' wish listsby finally giving them a final boss to defeat, but whether players will stick around after beating it is a concern Pocketpair has to take into serious consideration. More postgame content is clearly one of the best ways to keep them playing.