Summary

Fans of thePokemon Trading Card Gameare nose-deep in DeNa’s digital answer to the tabletop craze,Pokemon TCG Pocket, but some players are unhappy with some of the achievements tasked to players.Pokemon TCG Pocketis a fantastic alternative for fans of the pastime, as it has been over 20 years since the first set of physicalPokemoncards was released in the wild. The mobile alternative is a much more cost-effective endeavor for collectors to bag their favorite artwork, and cuts down on storage space.

Pokemon TCG Pocketwas first launched in October 2024 by developers Creatures Inc. and DeNA and publisher The Pokemon Company. Released on iOS and Android, players can fulfill their dreams of being the very best trainer through collecting cards, building decks, and battling their pocket monster trinkets against other players.Pokemon TCG Pocketis currently running the Wonder Pick Event, which features Pachirisu, Lucario, and the latter’s previous form, Riolu, alongside new themed cosmetic items and special missions for players to obtain rewards.

Pokémon Trading Card Game Pocket Tag Page Cover Art

Posted on Reddit by Piats99, the player shared a screenshot of certain in-game achievements on thePokemon TCG Pocketsubreddit, highlighting the quests that require trainers to collect five Gardevoir, Charizard, and Mewtow cards. The player complained that these quests were “fumbled,” similar toPokemon TCG Pocketplayers’ complaint against high crafting prices for shiny cards, mentioning how hard it is to collect so many three-diamond copies of the same card. Adding to the unattainable task, the player noted that higher rarity copies of Charizard and Mewtwo don’t count. Furthermore, trading was brought up as an option, but the player rebelled against using so many trade tokens for little reward.

Pokemon TCG Pocket Players Complain Some Achievements Are Too Hard

It’s beneficial for the developers to take heed of the community’s feedback, as somePokemon TCG Pocketplayers have a great idea for a huge quality of life update, for example. Since most trainers are completionists, it’s frustrating for them to leave quests unfinished because they’re so hard to achieve, but some players are accepting of the fact that not every achievement has to be completed.

The player base is jostling with advantageous ideas to make gameplay a more rewarding experience, includingPokemon TCG Pockettrainers' call for a change to opening packs. Fans have expressed their frustration with the game’s user interface in the past, particularly targeting the amount of time it takes to open specific card sets. Recommendations include locking onto wanted expansion packs and making all sets visible, and regarding achievements, players are hoping DeNa will consider deploying more attainable tasks in the future.