Summary
The online co-op survival horrorREPOhas only been in early access for a few months, but developer Semiwork has already revealed a platter of new features coming to the game within its first major update. Developed by the Swedish studio that producedLethal Company,REPO, which stands for The Retrieve, Extract and Profit Operation, was developed on the Exit Games’ platform Photon Engine and uses comedic, physics-based interactions to give the project its unique flair.
InREPO, players are tasked with locating valuable objects within procedurally-generated layouts, and these items must be handled delicately to avoid breakages and brought to extraction points.REPOjoins some of thebest horror games that encourage teamwork, as players will have to work together to navigate the creepy environments, but also to prevent loot from being damaged.
Shared in a YouTube video, Semiwork hosted a Q&A to answer some community questions and provide those all-important details regarding the first update. Firstly, the update will implement “long-awaited matchmaking,” alongside server passwords and a kick feature. Additionally, new expressions will also be added in the update, and a promise to provide a “more interesting late-game experience” was noted.REPOhouses several weaponsto thwart enemies with, ranging from an inflatable hammer to premium shotguns, and the first update promises new weapons and an intriguing Overcharge mechanic as well. Furthermore, the developer confirmed the team was not working on additional Overcharge-like mechanics, but there has been talk around the office regarding harder versions of monsters that may appear in later levels.
REPO Dev Teases Horror Game’s First Major Update
Several mods have been created to improveREPO’s gameplay, including Post Level Summary, which provides end-of-level stats to live and learn, and the XH Damage Show Enemy Health Bar mod that gives players a health bar to fight monsters. While Semiwork champions these add-ons to take the horror’s gameplay experience to new heights, the developer asks modders to optimize the amount of server traffic they send to “avoid any skyrocketing server costs.”
In addition to the abundance of details gathered from the update tease,Semiwork has also touched on the possibility ofREPO’s future collaborationswith other franchises. Despite the dev team’s current busy slate, future collaborations have been considered, and Semiwork is currently “keeping an eye on” the possibility of crossovers further down the road.