Summary
The creative director behindRuneScape: Dragonwildshas defended the game’s $29.99 price point, which has caused a bit of a stir amongRuneScapefans. Jagex’s co-op survival spin-off garnered a lot of excitement upon its surprise announcement and subsequent shadow-dropping, but that enthusiasm started to wane for some people once they noticed the price. WhileRuneScape: Dragonwildsis far from the most expensive game out there, it hasn’t escaped comparisons to some cheaper titles.
JagexannouncedRuneScape: Dragonwildson March 31, promising a closer look to come on April 15. When that day rolled around, the studio did more than just release a deep dive into the title.Dragonwildsentered early access on the same day, but in a break from previousRuneScapetitles, it came at a premium.
Inan interview with PCGamesN,Dragonwilds' creative director, Rick Turek, explained how the decision to sell the game as a premium title came from the desire to make something different from previousRuneScapetitles. BothRuneScapeandOld School RuneScapeare free-to-play but have paid memberships that offer additional content. According to Turek, Jagex wantedDragonwildsto be “something you can complete” instead of a continually updated MMO, so it made more sense to sell it at a fixed cost. However, some fans have taken exception to just how much that fixed cost is, especially in light of similar titles' cheaper prices. Most notably,Valheimgoes for under $20, which some players have pointed to when questioningDragonwilds' $30 asking price.
RuneScape: Dragonwilds Dev Says Its Price Is Based on Player Feedback
Despite this pushback, Turek defended the game’s price, saying it actually came from playtester data. According to Turek, Jagex asked players during its testing phase what they would pay forDragonwildsbased on what they’d experienced so far, and based the title’s cost on that. Of course, previous Jagex price surveys have not always gone over well. Earlier this year, playersreview bombedOld School RuneScapeafter a controversial surveythat hinted at some wildly unpopular future pricing options, although the company promised they’d avoid some of the more contentious ideas presented in the questionnaire.
Turek also justifiedDragonwilds' pricing by pointing to the amount of content it offers. He claims there’s roughly 20 to 30 hours' worth of mainline content and more beyond that if players want to explore and build more. How fans will feel about the price once more people start diving into it is uncertain for now, but some controversy remains.RuneScapeisn’t the only game to run into cost-related criticism, either. Nintendo has faced plenty of backlash asMario Kart Worldwill cost roughly $100in some regions, and recent rumors aroundGTA 6put it in a similar boat. It’ll be interesting to see how audiences respond to these trends and what they will mean for the broader industry.
WHERE TO PLAY
Locate them, throw down the gauntlet, and carve your path to the Dragon Queen herself.
Your progress will be under constant threat from the looming shadow of the Dragons, as you level up, arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear, and level yourself up to do battle with the most powerful force on the continent. Make history, or become history.The smart money’s on the dragon. But we do love an underdog!
Chop Trees! Shield yourself with runic energy! Turn bones into… peaches?
Journey through the vast, vibrant regions of Ashenfall and unveil the ruins of forgotten civilizations to discover whywild, transformative magicspills from its fractured lands. Explode ore veins with a snap of your fingers. Conjure a spectral axe to chop down a line of trees in an instant. The Anima-rich landscape of Ashenfall offers you a power unlike any other.
Embark on quests, level skills and wield runes to shape the world around you.
Explore a stunning, hand-crafted landscape ravaged by Anima. This all-new adventure blends High Fantasy, light RPG elements, and iconic RuneScape lore into a never-before-seen continent. Venture into a land hidden since time immemorial, uncover ancient secrets, and battle legendary RuneScape creatures alongside entirely new foes like the fearsome Garou. Prepare to face a world filled with mystery, danger, and unforgettable encounters.
As with all RuneScape games, community is at the heart of everything we do.
RuneScape: Dragonwilds is being shaped by player feedback every step of the way, from alpha through to 1.0 and beyond! The expansive continent of Ashenfall remains uncharted, and what lies beyond the veil is still a mystery… for now. Together, we’ll uncover its secrets. Our community will continue to help build and guide our roadmap, a living document that will change and adapt to make this adventure the best it can be. We can’t wait!