InBaldur’s Gate 3, there are a number of different Classes to choose from when building a character. On top of this, each Class has a range of Subclasses to choose from at different levels, enabling you to customize every little detail of your build. In Patch 8, which is considered the send-off for the game, there were twelve new Subclasses added—one for each primary Class in the game.

When it comes to Clerics,Death Domain Clericwas thePatch 8 addition, adding a Subclass that has special abilities/Spells and unique traits related to Necromancy and Necrotic damage. If you’re looking to perfect your Death Domain Cleric build inBaldur’s Gate 3,the best Necromancy itemshave been outlined in the guide below.

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Best Necromancer Items For Death Domain Clerics in Baldur’s Gate 3

InBaldur’s Gate 3, Death Domain Clerics gain access to additional Necrotic Spells and have abilities related to Necrotic damage that can be triggered through their Channel Divinity. For this reason, it’s best to keep an eye out for key Necromancy-themed items that can synergize well with these Necrotic bonuses. The best items have been outlined below, as well as a brief explanation on why they work so well in aDeath Domain Cleric build.

Book

Story Item

Necromancy of Thay is a Story-related Book connected to the Search the Cellar Quest.

Rare

Animate Dead (Cast at Lv. 3 once per Long Rest)

Undead Ward- Allied undead within 20 ft are Resistant to Bludgeoning, Slashing, and Piercing damage

Baldur’s Gate 3 Tag Page Cover Art

Ring

Exhort the Risen- Subjugate the undead with your commands. (Once per Long Rest)

(halt, grovel, flee, drop, approach)

Ghoulish Touch- Lash out with deadly claws and possibly Paralyze the target.

Elves and undead cannot be Paralyzed by this attack. (Once per Long Rest)

2d6 Necrotic damage

1d6 +1 Bludgeoning (one-handed)

1d6 +1 Bludgeoning (two-handed)

+1d4 Necrotic

Arms of Hadar -Lv. 3 Once Per Long Rest

Heightened Necromancy -Creatures have Disadvantage on Saving Throws against your Necromancy spells.

1d6 +2 Bludgeoning (one-handed)

1d6 +2 Bludgeoning (two-handed)

Life Essence Harvest- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until the next Long Rest.

Very Rare

Demonspirit Aura:

  • The wearer’s summoned creatures have resistance to all damage except Psychic Damage.

  • At the start of the summoned creature’s turn, it must succeed a WIS Save or be driven Mad.