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The brand-newStadium gameplay modewent live at the beginning ofOverwatch 2Season 16. In this unique, fast-paced mode, players lock in a hero from a smaller roster and are restricted from counter-swapping. After this, they collect currency over a series of mini-rounds that they can use to buy new Items for their selected Powers, creating new abilities, passives, buffs, and more in the process.
For this reason, choosing the best potential Powers and Items across each round to ensure synergy across your build is important. Whether you’re prioritizing Lifesteal to sustain you on the frontline, equipping crazy new abilities, or buffing your movement speed and mobility, there are a number of different paths to takefor theTankroster. If you’re looking forthe bestOverwatch 2Stadium Tank buildsto get started, all relevant information has been explained in the guide below.
Updated by Grace Black, July 19, 2025:Overwatch Stadium has entered its second in-game Competitive Season with the arrival of OW2 Season 17. In this update, one new hero was added to each role, with Sigma being the new Tank on the Stadium roster. This guide has been updated to include one of Sigma’s strongest builds since his release.
The Best Overwatch 2 Stadium Tank Builds, Explained
Stadium mode made its debut in Season 16 ofOverwatch 2with a refined hero pool to choose from across all three roles. At the launch of Stadium, Tank players can choose between five heroes from the complete thirteen-character roster -Reinhardt, Zarya, D.Va, Orisa, andJunker Queen.For this Tank role, the best overall builds for these heroes have been outlined below to help you get started.
While these are some of the best Tank builds, they will obviously also thrive more or less depending on the opposition’s picks. For example, a Junker Queen Lifesteal build likely won’t perform as well as against a D.Va, who can fly around to avoid Axe swings and eat your Knife, or a Zarya, who can bubble, as opposed to its effectiveness against a more brawly Tank such as Reinhardt.
Fire Strike Reinhardt Build
Description:Goall in on Fire Strike, weapon speed, and Lifestealto grant Reinhardt boosted brawl potential. Use empowered Fire Strikes down chokes to create AOE lava and explosives to help chip damage and build Ult. Charge, Shield to hold space and cover distance, and then go all in for the brawl, swinging your much speedier hammer to apply burning and grant yourself Lifesteal, giving Rein much more presence on the frontline.
Fire Strike Reinhardt Build - Powers
Round 1: Magma Strike- If Fire Strike is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for 50% of Fire Strike damage.
Round 3:Feeling the Burn -Every 3rd Rocket Hammer swing applies Burn, dealing 30% Rocket Hammer damage over 2s.
Round 5: Impact Burst -Fire Strike triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius.
Round 7: Smashing!- When you deal damage with Rocket Hammer, gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
Fire Strike Reinhardt Build - Late Game Items (Round 6-7)
Bubble Zarya Build
Description:Choose synergizing Powers and Items to significantly buffZarya’s bubble uptimeand effectiveness, making her a dominant threat on the frontline. Dump all cash into ability power with a bit of cooldown reduction and Lifesteal thrown in, and you will be able to make aggressive plays while simultaneously protecting allies.
Bubble Zarya Build - Powers
Round 1: Major Flex- Barrier knocks back and deals 25 damage, increased by Energy, to enemies within 5m every 1s.
Round 3:Containment Shield -Barrier heals 25 Life, increased by Energy, and grants 20% Move Speed while active.
Round 5: Fission Field -Projected Barrier applies to 1 additional ally within 10m but has 20% reduced duration.
Round 7: Pre-Workout- Gain Weapon Lifesteal and Ability Lifesteal equal to 20% of Energy.
Bubble Zarya Build - Late Game Items (Round 6-7)
Fortify Orisa Build
Description:Lean heavily into buffing and investing most of your cash into Items and Powers thatenhanceOrisa’sFortify ability. Doing so significantly increases her survivability and enables her to sustain herself more in team fights, often even when allied teammates have been wiped.
Fortify Orisa Build - Powers
Round 1: Restorify- While Fortify is active, heal for 10% of your max life every 1s.
Round 3:Hooves of Steel- After Fortify ends, gain shields equal to 50% of the damage received during Fortify. Resets when you next use Fortify.
Round 5:Factory Reset- While Fortify is active, Javelin Spin and Energy Javelin gain 25% cooldown reduction.
Round 7: Ride With Me- While Fortify is active, grant allies in line of sight 30% move speed and Overhealth equal to 10% of your max life.
Fortify Orisa Build - Late Game Items (Round 6-7)
Carnage Junker Queen Build
Description:Select Carnage and Shout Powers to enhance your brawl capabilities and frontline survivability. From here, you then want to invest in key Items that further buff these Powers, as well as Items that buff ability power, as this is tied to bothJunker Queen’s Axe and her Shout.
Carnage Junker Queen Build - Powers
Round 1: Let’s Go Win- Eliminations reset the cooldown of Commanding Shout.
Round 3:Chop Chop- Carnage gains an additional charge, but its cooldown reduction per hit is reduced to 1s.
Round 5:Bloodcrazed- Rampage and Carnage gives 15% of Max Life as Overhealth per hit.
Round 7: Reckoner’s Roar- Using Commanding Shout Wounds enemies within 10m for 30 damage over 3s.
Carnage Junker Queen Build - Late Game Items (Round 6-7)
Survivability D.Va Build
Description:Combine Powers that add extra utility to your abilities with Items that grant you extra life, shield, and ability power to enhance your survivability. As D.Va tends to struggle a bit in Stadium, this can give you the edge you need to win important team fights.
Survivability D.Va Build - Powers
Round 1: Ignition Boosters- Boosters leave a trail of lava that deals 30 damage every 1s.
Round 3:Legendary Loadout- Micro Missiles are replaced with 6 Heavy Rockets which deal 350% more explosive damage and have 100% increased radius.
Round 5: Countermeasures- When you mitigate 150 damage with Defense Matrix, automatically fire 2 Micro Missiles.
Round 7: Ultrawide Matrix- Increase the size of Defense Matrix by 50% and its duration by 20%.
Survivability D.Va Build - Late Game Items (Round 6-7)
One-Shot Rock Sigma Build
Description:Build into cooldown reduction and ability power, significantly boosting the effectiveness of Sigma’s rock and turning it into a vital threat that can one-shot combo most squishies.