TheFinal Fantasyfranchise is, by design, known for changing how it approaches each mainline numbered entry, despite the loose connections and references that bind them together. In mostFinal Fantasygames, the Job system is either utilized as part of the core gameplay loop or ignored in favor of unique systems that encourage player creativity.

Older franchise titles likeFinal Fantasy3are known for giving players a pool of specific Jobs, from the iconic Dragoon to thepowerful Sage, to manage and level alongside the main party. By comparison, newer games likeFinal Fantasy 15turned away from traditional combat roles, as some players can choose to make their favorite characters a jack-of-all-trades. While characters in theFinal Fantasy 7saga may fit into specific Job molds, the Materia system affords players some degree of agency and customization. But, even though Square Enix has not announcedFinal Fantasy 17, the developers of the next entry should decide whether to have clear character archetypes or to offer players something different.

Final Fantasy 16 Tag Page Cover Art

Despite mostFinal Fantasygames utilize traditional leveling systems,outliers likeFinal Fantasy 10and13opted to use new systems like the Sphere Grid and Paradigms to give players choices in how to level up. By the same token,Final Fantasy 17could eschew the traditional Jobs and roles and continue the trend of mixing player agency and new systems that blend various styles. WhileFinal Fantasy 16focused on Clive and his various Eikonic abilities, some battles can quickly be trivialized once moves like Odin’s Zantetsuken are learned and mastered. Ergo, the nextFinal Fantasyshould think about how battles and systems can be fulfilling and challenging at the same time.

Additionally, giving players methods to mix up their playstyles without fitting into a specific Job archetype is part ofFinal Fantasy’s franchise identity. Though characters likeFinal Fantasy 7’s Tifa and Cid may be respective callbacks to the Monk and Dragoon Jobs, the use of Materia and accessories can change the roles they perform in battle outside their hard-hitting melee attacks. By extension,Final Fantasy 17could also render the traditional Job system as a thing of the past, as characters likeFinal Fantasy 15’sNoctishave an arsenal of weapons that provide unparalleled freedom and versatility.

Final Fantasy 17 Should Balance The Timeless Job System With Modern Conveniences

Player expression is one of the core tenets of the RPG genre overall. But on the other hand, an argument can be made to give longtimeFinal Fantasyfans a new iteration of the traditional Job system. With the critically acclaimed MMORPGFinal Fantasy 14adding new Jobs like the quirky Pictomancer, and making adjustments to pre-existing ones with each major release, one ofFinal Fantasy’s oldest franchise pillars still has an audience. AlthoughFinal Fantasy 15and16have steered away from the Job system in favor of decentralized roles with action-based move sets, a return to the basics could be one move thatFinal Fantasy 17makes to bring both older fans back to the franchise and introduce newcomers to the concept.

Although more modern combat systems have allowed players to assemble unstoppable parties consisting ofFinal Fantasycharactersthat can cover any base, the Job system also comes with a degree of challenge that some players still enjoy. SomeFinal Fantasytitles offer different Jobs for players to pick from, but the party member limits mean that only a handful get used regularly in any given battle. Between traditional archetypes like the Black Mage and newer Jobs likeDawntrail’s Viper, the sky is the limit with what theFinal Fantasyfranchise can still do as time goes on. Only time will tell what Square Enix will do to keep things fresh for old and newFinal Fantasyfans alike.