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Crystal of Atlanis a Magipunk Massive Multiplayer Action Roleplaying Game, also known as an Action MMORPG. The game delivers some of themost fast-paced and engaging combataround, paired with smooth and vibrant visuals. It has smooth and fluid combat and a range of different classes that each play differently.
Each of these classes also branches out into specializations unique to that class, and later they cancustomize their appearance. This can have players wondering which one is the best of them. Here is a breakdown of what each class does to help players on the fence about which class to try first.
How Many Classes Are in Crystal of Atlan?
There aremany things beginners should read up on;one is how the different core classes will play. There are 5 core classes available at launch, with more to follow. These cover a wide range of playstyles that each work best at different ranges and will defend themselves differently. The 5 launch classes include Puppeteer, Magister, Swordsman, Musketeer, and Fighter. Each of these core classes will have branching class options.
Players interested in playing something akin to an assassin or an engineer will have such options post launch. Whatever their choice, they shouldhit up the Training Groundto get a feel for them.
Playing the Swordsman in Crystal of Atlan
The Swordsman is highly melee-focused. This means players that go this route will be charging into danger to get right up in the faces of their enemies. This class will branch into either theMagiblade or the Berserker.
Magiblade
The Magiblade will receive more buffs over time while engaging in combat. Failing to maintain a stable upkeep will result in a diminishing DPS output. This can make it harder of the 2 branches to play optimally at all times.
Berserker
The Berserker is far more forgiving with a lower skill ceiling. New players may want to consider this option if they are set on playing a melee-focused character. This branch has slower attacks that hit much harder and will deal even more damage as they lose health. Playersmay find PvE a bit harduntil they get a feel for playing this class.
Players will not need to commit to a branch fight off the bat. Players will have several levels in which they can switch between branches freely and see which one they prefer. Once the time comes to lock in their choice, they will have ample play time with their options to make an informed decision.
Playing the Musketeer in Crystal of Atlan
While the Musketeer is a gun-wielding class, it doesn’t need to stay at long range at all times. This lets new players maintain a distance to keep outside of enemies' melee attacks and have more room to get out of danger. However, in order to perform optimally, it will need to alternate between different ranges. The Musketeer will be able to branch into either the Bounty Hunter or the Gunner.
Bounty Hunter
The Bounty Hunter has some skills that will focus on dealing a lot of damage and some that will help them quickly reposition. This turns them into a very mobile hit-and-run-style class —perfect for soloing.The class can be a lot of fun and rack up much higher combos than the Musketeer.
Gunner
This Gunner can feel a lot slower compared to the Bounty Hunter. While the Bounty Hunter alternates between hit-and-run tactics, the gunner has a much more devastating arsenal. This ranges from spraying out a volley or painting the area on fire while riding their gun like a surfboard. Players will need to rely on their basic movement mechanics to reposition into safe spots.
Playing the Fighter in Crystal of Atlan
Both the Fighter and the Swordsman have a melee-focused playstyle. However,the Fighter has more mobility to engage and disengagefrom single targets or bounce between multiple groups of enemies. This class is ideal for players looking to run a melee class that is not the Swordsman. The Fighter can branch into either the Cloud Strider or the Starbreaker.
Cloudstrider
The Cloudstrider has a kit that can adapt to any group of enemies. They can use a high-damage, single-target skill when there are not enough enemies all grouped together, then use an AoE or a ranged projectile. Players will gain buffs and certain skills and will want to play into these buffs for optimized performance.
Starbreaker
Starbreaker will be the harder of the two classes. They feature a mechanic that has players charge up a meter to deal the most damage possible. Players will need to practice positioning themselves to get the timing of this right. Failing to do so will mean enemies will get a lot of hits against the player. Putting in the time and effort will reward players with a class that deals massive damage numbers.
Playing the Magister in Crystal of Atlan
This may be thebest choice for new players. The Magister gives players the option to play at a range that will make them engaged, but with enough extra room to make it easier to get out of danger. This class can branch into 3 options instead of the usual 2. These are the Elementalist, Magician, and Warlock.
Elementalist
Players that want to keep having a ranged advantage will want to branch into the Elementalist. This will give them access to reducing their cooldowns for a higher frequency of casting.
Magician
The Magician is a lot flashier than the Elementalist with lots of cards and other props seemingly popping up out of nowhere. This branch is also more similar to a Controller, in that they can debuff enemies and make things easier for their allies. Reducing how effective enemies are can increase how fast a mission can be cleared.
Warlock
The Warlock has the least range of all Magister branches. This class mixes high damage and survivabilityfor a great PvE choice. While Warlocks can be mid-range, players will want to spend the bulk of their time in melee range for optimal results. Overall, this is the greatest departure from how players have experienced this class up till this point, and they will need to change how they approach the game going forward.
Playing the Puppeteer in Crystal of Atlan
The Pupetter has a similar midrange coverage to the Magister, but puts more focus on PATK instead of MATK — which stands for Physical Attack and Magic Attack. Players may also see BATK mentioned in skills. This refers to Basic Attack. This class canbranch into the Scythguard and the Blademaiden.
Scythguard
The puppet will stick close to the Scythguard and will feel more like an esthetic element. To get the most out of this class, players will need to read through skills to see which grant New Moon Marks and which grant Full Moon Marks. These will trigger different results, and knowing how to rotate between them correctly can result in the highest DPS for the Scythguard.
Blademaiden
The Blademaiden makes the puppet feel more meaningful by comparison. Positioning the puppet can allow players to hit targets from different angles. Her puppet can also attack and complete skills while she is recovering or airborne. This means players can protect their character while continuing to play on the offensive. Thismakes her a daunting opponent in PvPand highly survivable in PvE.